﻿using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework.Graphics;
using System.Linq;
using System.Text;

namespace MGHGame
{
    /// <summary>
    /// This is the main class for the enemies and their AI system
    /// 
    /// </summary>
    class Enemy
    {
        // this represents whether or not the AI is active
        // default is AI off
        bool aiIsActive = false;

        public Enemy()
        { // constructor
        }

        // querey the Enemy object to see the state of the AI
        public bool QuereyAI(){ return aiIsActive; }

        // setter for the Enemy objects AI state
        public void SetAI(bool tog){ this.aiIsActive = tog; }
    }
}
